<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Wordless War Devlog - itch.io</title><link>https://lazyanttu.itch.io/wordless-war</link><description>Command a unique faction in post-apocalyptic Earth.</description><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1541762/ui-improvements-texts-on-ui-new-icons</guid><title>UI improvements, texts on UI, new icons</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1541762/ui-improvements-texts-on-ui-new-icons</link><pubDate>Tue, 02 Jun 2026 08:53:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This patch was mostly UI improvements: - 5 new icons - Texts across UI screens, and now in main menu/pause menu buttons on hover up. Hover up text was a good compromise with the &quot;wordless&quot; aesthetics...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1539890/ui-bugfixes</guid><title>UI bugfixes</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1539890/ui-bugfixes</link><pubDate>Sun, 31 May 2026 17:00:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Battle preview now shows better the chosen stuff, and the bar is animated when you hover over different options. On-spawn unit to location with enemy units immediately starts combat without delay. Rev...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1539813/clearer-combat-previews-trait-badges-and-cues</guid><title>Clearer combat previews, trait badges and cues</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1539813/clearer-combat-previews-trait-badges-and-cues</link><pubDate>Sun, 31 May 2026 15:55:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This build is mostly about reading fights before you commit, plus few other UI and AI touches. Cancel-combat effects should be more intuitive Tactic button outlook changed. Passive traits have now non...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1539299/more-ai-fixes</guid><title>More AI fixes</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1539299/more-ai-fixes</link><pubDate>Sun, 31 May 2026 01:15:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Simply overpass every faction&#039;s AI at all difficulties. Now they should be more opportunistic, ie, attack undefended areas...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1539137/ai-improvements-slight-balance-changes</guid><title>AI improvements, slight balance changes</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1539137/ai-improvements-slight-balance-changes</link><pubDate>Sat, 30 May 2026 20:24:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Difficulty 3 and 4 AIs now better. Slight buff to purple faction ability to win combats when attached Overall improvement to AI attachment use (eg. put attachment on unit before it attacks), improved...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1539030/movement-animation-ai-improvement-balance-changes</guid><title>Movement animation, AI improvement, balance changes</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1539030/movement-animation-ai-improvement-balance-changes</link><pubDate>Sat, 30 May 2026 18:25:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Units now actually move to locations when moving or retreating normally. AI improvements on difficulties 3 and 4, now each unit tier per faction has their own priorities, which causes the AI player to...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1538930/viewport-layout-pass-bugfixes</guid><title>Viewport layout pass + bugfixes</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1538930/viewport-layout-pass-bugfixes</link><pubDate>Sat, 30 May 2026 16:51:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Battle preview and menus should no longer be dependent on browser zoom level. Campaign map no longer fires off extra/wrong information chips. Purple faction tier 3 unit trait bug fixed...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1538272/random-campaign-maps</guid><title>Random campaign maps</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1538272/random-campaign-maps</link><pubDate>Fri, 29 May 2026 22:59:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In addition to our beloved Earth, there is also now random map generator to play on them (seeded maps may come in future at some point). The metaprogression is for each faction and difficulty separate...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1538169/standardized-views-for-players</guid><title>Standardized views for players</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1538169/standardized-views-for-players</link><pubDate>Fri, 29 May 2026 20:35:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Different UI views and symbols are now standardized. They will soon be replaced by better icons, this is a necessary step towards it. Typography/iconography streamlines. Improved the 4th difficulty le...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1538119/removed-tutorial</guid><title>Removed tutorial</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1538119/removed-tutorial</link><pubDate>Fri, 29 May 2026 19:38:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The tutorial was the worst and buggiest part of the game, and people who skipped tutorial fared better in the game understanding than those who went to the tutorial. I accidentally created an anti-tut...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1538102/fourth-difficulty-and-polish</guid><title>Fourth difficulty and polish</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1538102/fourth-difficulty-and-polish</link><pubDate>Fri, 29 May 2026 19:22:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new fourth difficulty on the campaign was added. UI pass across menu, loading, campaign map, and battles: Cleaner layout, sharper panels, and stronger highlights. A game title was added to the menu...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1537587/easy-difficulty-diffculties-can-be-seen-in-game</guid><title>Easy difficulty, diffculties can be seen in-game</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1537587/easy-difficulty-diffculties-can-be-seen-in-game</link><pubDate>Fri, 29 May 2026 08:46:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Now there are there different difficulties 1, 2 and 3 (2 was the jam-level difficulty). you can also see them in game, metaprogression is tracked for each faction what is the most difficult you have w...</p>]]></description></item><item><guid>https://lazyanttu.itch.io/wordless-war/devlog/1537237/difficulty-levels-and-ai-turn-clarity</guid><title>Difficulty levels and AI turn clarity</title><link>https://lazyanttu.itch.io/wordless-war/devlog/1537237/difficulty-levels-and-ai-turn-clarity</link><pubDate>Thu, 28 May 2026 22:03:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi First update since the Indie Collab 2026 jam. I added one feature requested, which was &quot;half developed&quot; at that time: Difficulty levels. There are currently two difficulty levels, 2 and 3 skulls. W...</p>]]></description></item></channel></rss>