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Devlog
Submission to Polish your Game JAM
Submission to Indie Game Clinic COLLAB JAM '26
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Devlog
UI improvements, texts on UI, new icons
June 02, 2026
by
Lazyanttu
This patch was mostly UI improvements: - 5 new icons - Texts across UI screens, and now in main menu/pause menu buttons on hover up. Hover up text was a good compromise with the "wordless" aesthetics...
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UI bugfixes
May 31, 2026
by
Lazyanttu
Battle preview now shows better the chosen stuff, and the bar is animated when you hover over different options. On-spawn unit to location with enemy units immediately starts combat without delay. Rev...
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Clearer combat previews, trait badges and cues
May 31, 2026
by
Lazyanttu
This build is mostly about reading fights before you commit, plus few other UI and AI touches. Cancel-combat effects should be more intuitive Tactic button outlook changed. Passive traits have now non...
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More AI fixes
May 31, 2026
by
Lazyanttu
Simply overpass every faction's AI at all difficulties. Now they should be more opportunistic, ie, attack undefended areas...
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AI improvements, slight balance changes
May 30, 2026
by
Lazyanttu
Difficulty 3 and 4 AIs now better. Slight buff to purple faction ability to win combats when attached Overall improvement to AI attachment use (eg. put attachment on unit before it attacks), improved...
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Movement animation, AI improvement, balance changes
May 30, 2026
by
Lazyanttu
Units now actually move to locations when moving or retreating normally. AI improvements on difficulties 3 and 4, now each unit tier per faction has their own priorities, which causes the AI player to...
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Viewport layout pass + bugfixes
May 30, 2026
by
Lazyanttu
Battle preview and menus should no longer be dependent on browser zoom level. Campaign map no longer fires off extra/wrong information chips. Purple faction tier 3 unit trait bug fixed...
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Random campaign maps
May 29, 2026
by
Lazyanttu
In addition to our beloved Earth, there is also now random map generator to play on them (seeded maps may come in future at some point). The metaprogression is for each faction and difficulty separate...
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Standardized views for players
May 29, 2026
by
Lazyanttu
Different UI views and symbols are now standardized. They will soon be replaced by better icons, this is a necessary step towards it. Typography/iconography streamlines. Improved the 4th difficulty le...
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Removed tutorial
May 29, 2026
by
Lazyanttu
The tutorial was the worst and buggiest part of the game, and people who skipped tutorial fared better in the game understanding than those who went to the tutorial. I accidentally created an anti-tut...
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Fourth difficulty and polish
May 29, 2026
by
Lazyanttu
A new fourth difficulty on the campaign was added. UI pass across menu, loading, campaign map, and battles: Cleaner layout, sharper panels, and stronger highlights. A game title was added to the menu...
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Easy difficulty, diffculties can be seen in-game
May 29, 2026
by
Lazyanttu
Now there are there different difficulties 1, 2 and 3 (2 was the jam-level difficulty). you can also see them in game, metaprogression is tracked for each faction what is the most difficult you have w...
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Difficulty levels and AI turn clarity
May 28, 2026
by
Lazyanttu
Hi First update since the Indie Collab 2026 jam. I added one feature requested, which was "half developed" at that time: Difficulty levels. There are currently two difficulty levels, 2 and 3 skulls. W...
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